{"id":44223,"date":"2026-02-11T05:50:39","date_gmt":"2026-02-11T05:50:39","guid":{"rendered":"https:\/\/naijaglobalnews.org\/?p=44223"},"modified":"2026-02-11T05:50:39","modified_gmt":"2026-02-11T05:50:39","slug":"rules-of-mysterious-ancient-roman-board-game-decoded-by-ai","status":"publish","type":"post","link":"https:\/\/naijaglobalnews.org\/?p=44223","title":{"rendered":"Rules of mysterious ancient Roman board game decoded by AI"},"content":{"rendered":"<p>\n<\/p>\n<p class=\"article_pub_date-zPFpJ\">February 10, 2026<\/p>\n<p class=\"article_read_time-ZYXEi\">3 min read<\/p>\n<p> <span class=\"google_cta_text-ykyUj\"><span class=\"google_cta_text_desktop-wtvUj\">Add Us On Google<\/span><span class=\"google_cta_text_mobile-jmni9\">Add SciAm<\/span><\/span><span class=\"google_cta_icon-pdHW3\"\/><\/p>\n<p>Rules of mysterious ancient Roman board game decoded by AI<\/p>\n<p>A Roman stone board game has been unplayable since its discovery more than a century ago, but AI might have just worked out the rules<\/p>\n<p class=\"article_authors-ZdsD4\">By Jackie Flynn Mogensen <span class=\"article_editors__links-aMTdN\">edited by Claire Cameron<\/span><\/p>\n<p>Researchers studied a possible game board, shown here with pencil marks highlighting the incised lines.<\/p>\n<p class=\"\" data-block=\"sciam\/paragraph\">It was the summer of 2020, and researcher Walter Crist was wandering around the exhibits inside a Dutch museum dedicated to the presence of the ancient Roman empire in the Netherlands. As a scientist who studies ancient board games, one exhibit stuck out to Crist: a stone game board dating to the late Roman Empire. It was about eight inches across and etched with angular lines that roughly formed the shape of an oblong octagon inside a rectangle.<\/p>\n<p class=\"\" data-block=\"sciam\/paragraph\">\u201cI thought to myself, \u2018Well, that\u2019s very interesting,\u2019 because the pattern on it\u2014it\u2019s not something I had ever seen in the literature before,\u201d Crist says.<\/p>\n<p class=\"\" data-block=\"sciam\/paragraph\">What the game was called and how it was played were a mystery, too.<\/p>\n<h2>On supporting science journalism<\/h2>\n<p>If you&#8217;re enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.<\/p>\n<p class=\"\" data-block=\"sciam\/paragraph\">Crist contacted the museum curators to get a closer look. And now he and his colleagues believe they\u2019ve decoded the game in a first-of-its-kind study using a combination of more traditional archaeological methods and artificial intelligence. According to the analysis, the object appears to be a sort of \u201cblocking game.\u201d In these types of games, one player tries to block another from moving; one example is tic-tac-toe.<\/p>\n<p class=\"\" data-block=\"sciam\/paragraph\">The research was published on Monday in the journal Antiquity.<\/p>\n<p class=\"\" data-block=\"sciam\/paragraph\">Crist, now a guest lecturer at Leiden University in the Netherlands, recalls that when he and his team started investigating the board game, they didn\u2019t have a ton of details to work with. They knew that the game board had been found around the late 1800s or early 1900s in the southeastern Netherlands\u2019 city of Heerlen\u2014which would have been the city of Coriovallum in Roman times. The board was made out limestone that was imported from France. And the game was likely played casually and may not have been particularly notable, in part because there is no known documentation of it in written texts from the time.<\/p>\n<p>Excavation of two pottery kilns in Heerlen, the Netherlands, in 1940.<\/p>\n<p class=\"\" data-block=\"sciam\/paragraph\">To decipher the rules, Crist\u2019s team programmed two AI agents to play the game over and over again using more than 100 different sets of rules taken from other known European games, both ancient and modern. As the AI agents played\u20141,000 games per set of rules\u2014the researchers tracked how the pieces moved. Then they compared the moves with the levels of wear on areas of the board, tracing which gameplay seemed to replicate grooves on the stone.<\/p>\n<p class=\"\" data-block=\"sciam\/paragraph\">The team found nine rule sets that appeared \u201cconsistent\u201d with the wear on the board. \u201cAnd they were all variations of this same kind of blocking game,\u201d Crist says.<\/p>\n<p class=\"\" data-block=\"sciam\/paragraph\">This type of game was played in the 19th and 20th centuries in Scandinavia, and researchers thought it dated to early medieval times. But the Roman game is the earliest example of such a game in Europe, Crist says. He and his team called the game Ludus Coriovalli, Latin for \u201cthe game from Coriovallum.\u201d (You can play it online here.)<\/p>\n<p>Results of the AI simulation showing nine possible game boards. In these games, the player with more pieces attempts to block the player with fewer pieces.<\/p>\n<p class=\"\" data-block=\"sciam\/paragraph\">Crist hopes the study will help researchers solve other ancient board games. Such games offer a way to connect the ancient past to our own lives, he says. Indeed, they haven\u2019t changed much over the centuries. The ancient Egyptian board game Senet, for example, might not have been all that different from Sorry! Chess, meanwhile, is thought to have originated in ancient India, and nobody really knows when or where backgammon originated.<\/p>\n<p class=\"\" data-block=\"sciam\/paragraph\">Understanding how ancient games might\u2019ve been played, Crist says, \u201ccan lead us to new insights on how people in the past enjoyed their lives.\u201d<\/p>\n<h2 class=\"subscriptionPleaHeading-DMY4w\">It\u2019s Time to Stand Up for Science<\/h2>\n<p class=\"subscriptionPleaText--StZo\">If you enjoyed this article, I\u2019d like to ask for your support. <span class=\"subscriptionPleaItalicFont-i0VVV\">Scientific American<\/span> has served as an advocate for science and industry for 180 years, and right now may be the most critical moment in that two-century history.<\/p>\n<p class=\"subscriptionPleaText--StZo\">I\u2019ve been a <span class=\"subscriptionPleaItalicFont-i0VVV\">Scientific American<\/span> subscriber since I was 12 years old, and it helped shape the way I look at the world. <span class=\"subscriptionPleaItalicFont-i0VVV\">SciAm <\/span>always educates and delights me, and inspires a sense of awe for our vast, beautiful universe. I hope it does that for you, too.<\/p>\n<p class=\"subscriptionPleaText--StZo\">If you subscribe to <span class=\"subscriptionPleaItalicFont-i0VVV\">Scientific American<\/span>, you help ensure that our coverage is centered on meaningful research and discovery; that we have the resources to report on the decisions that threaten labs across the U.S.; and that we support both budding and working scientists at a time when the value of science itself too often goes unrecognized.<\/p>\n<p class=\"subscriptionPleaText--StZo\">In return, you get essential news, captivating podcasts, brilliant infographics, can&#8217;t-miss newsletters, must-watch videos, challenging games, and the science world&#8217;s best writing and reporting. You can even gift someone a subscription.<\/p>\n<p class=\"subscriptionPleaText--StZo\">There has never been a more important time for us to stand up and show why science matters. I hope you\u2019ll support us in that mission.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>February 10, 2026 3 min read Add Us On GoogleAdd SciAm Rules of mysterious ancient Roman board game decoded by AI A Roman stone board game has been unplayable since its discovery more than a century ago, but AI might have just worked out the rules By Jackie Flynn Mogensen edited by Claire Cameron Researchers<\/p>\n","protected":false},"author":1,"featured_media":44224,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[58],"tags":[723,1286,22641,413,379,2827,666],"class_list":{"0":"post-44223","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-science","8":"tag-ancient","9":"tag-board","10":"tag-decoded","11":"tag-game","12":"tag-mysterious","13":"tag-roman","14":"tag-rules"},"_links":{"self":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts\/44223","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=44223"}],"version-history":[{"count":0,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts\/44223\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/media\/44224"}],"wp:attachment":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=44223"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=44223"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=44223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}