{"id":30392,"date":"2025-10-24T22:07:13","date_gmt":"2025-10-24T22:07:13","guid":{"rendered":"https:\/\/naijaglobalnews.org\/?p=30392"},"modified":"2025-10-24T22:07:13","modified_gmt":"2025-10-24T22:07:13","slug":"xbox-is-remaking-halo-is-it-just-a-cash-grab","status":"publish","type":"post","link":"https:\/\/naijaglobalnews.org\/?p=30392","title":{"rendered":"Xbox Is Remaking &#8216;Halo.&#8217; Is It Just a Cash Grab?"},"content":{"rendered":"<p>\n<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tFor the last 25 years, Xbox and <em>Halo<\/em> have been inextricable. The first-person shooter game<em> <\/em>and its iconic green-armored protagonist, Master Chief, are household names even to non-gamers. For players,<em> <\/em>the franchise is a key pillar of the Xbox ecosystem \u2014 maybe even <em>the<\/em> pillar. <em>Halo <\/em>is Xbox, and Xbox is <em>Halo<\/em>, and console warriors participating in the decades-long fanboy battle against Sony and PlayStation point to Master Chief as their four-star general.\u00a0<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tBut now, as the lines blur between console libraries (PlayStation recently shared its beloved multiplayer game <em>Helldivers 2<\/em> with Xbox, and Microsoft released its <em>Gears of War<\/em> remake on PlayStation back in August), Halo Studios wants to bring an entire new generation of fans across every platform into the fold. That\u2019s where <em>Halo Campaign Evolved<\/em>, a ground-up remake of the original 2001 title,<em> <\/em>comes in.\u00a0<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t<em>Rolling Stone<\/em> recently went to Halo Studios to play the <em>Halo: Campaign Evolved<\/em> demo and spoke with studio executives about the past, present, and future of the franchise. Nostalgia has a death grip on the video game industry, so there are plenty of reasons to be skeptical about <em>Campaign Evolved. <\/em>Luckily, some features will pique the interest of even the most cynical amongst us: three brand-new missions, a whole host of new gameplay modifiers, and the fact that <em>Halo<\/em> is coming to PlayStation for the first time ever.\u00a0<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tStill, why this game, and why now?<\/p>\n<h2 id=\"combat-evolved-again\" class=\"heading larva \/\/   lrv-a-font-primary-l   \">\n\t\tCombat Evolved, Again\t<\/h2>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t<em>Halo: Campaign Evolved<\/em> is not to be confused with <em>Halo: Combat Evolved Anniversary<\/em>, the 2011 remaster that updated the original game\u2019s graphics and added some new features. <em>Campaign Evolved<\/em> is the first game developed under Halo Studios, formerly known as 343 Industries, and the first to forgo its proprietary game engine in favor of the more streamlined, standard Unreal Engine 5.\u00a0<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIt\u2019s also <em>just<\/em> the campaign; there\u2019s no multiplayer mode, which will ruffle some feathers. Previously, <em>Halo: Combat Evolved<\/em> had local, LAN-based multiplayer only, while the Anniversary edition added online multiplayer.<\/p>\n<h2 id=\"section-heading\" class=\"c-heading larva  lrv-u-text-align-center u-border-color-black a-font-theme-primary-xxs lrv-u-color-black lrv-u-text-transform-uppercase u-letter-spacing-0063 lrv-u-padding-t-050 u-padding-b-0375@tablet lrv-u-padding-b-050@mobile-max lrv-u-border-b-2\">\n<p>\t\tEditor\u2019s picks<\/p>\n<\/h2>\n<p>\t\t\t\t\t<span class=\"u-border-color-black u-border-lr-2 lrv-u-padding-tb-025 lrv-u-padding-lr-075 lrv-u-border-b-2 lrv-u-width-100p lrv-u-text-align-center a-font-basic-secondary-s\">For many, Master Chief is the face of the Xbox brand.<\/span><\/p>\n<p>\t\t\t\t\t\t\t\t\tXbox Game Studios<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t\u201cIt\u2019s a campaign experience, but it\u2019s not only a single-player experience,\u201d executive producer Damon Conn says. \u201cThe way that you played in 2001, maybe on a couch with your friend on the console, you can do that again today with this, or for the first time ever, you can play four-player online co-op across Steam, Xbox, and PlayStation. So if you\u2019ve had friends who have moved on to different consoles over the years, you can reconnect with them, and there\u2019s cross-play and cross-progression across all those.\u201d<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tA <em>Halo<\/em> game on PlayStation is already huge, but <em>Campaign Evolved<\/em> is much more than just a fresh coat of paint. For the first time ever, aspects of the original game that were gated to players, like picking up and wielding the famous Energy Sword or driving the massive alien tank, are available to enjoy (<em>Halo: Campaign Evolved<\/em> will let players use nine additional weapons). And there are more gameplay modifiers (known as skulls in the <em>Halo<\/em> universe) than ever before, which allow players to add some extra difficulty and chaos to their sessions.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t<em>Campaign Evolved<\/em> is also getting three completely new missions. Few details have been released about these additions, just that they take place before the events of the original game, are centered around Master Chief and beloved <em>Halo<\/em> character Sergeant Major Avery Johnson, and will feature \u201cnew enemies.\u201d For fans of the franchise, more Sergeant Johnson is always a good thing.\u00a0<\/p>\n<p>\t\t\t\t\t<span class=\"u-border-color-black u-border-lr-2 lrv-u-padding-tb-025 lrv-u-padding-lr-075 lrv-u-border-b-2 lrv-u-width-100p lrv-u-text-align-center a-font-basic-secondary-s\">The remake is the story campaign only, meaning no competitive multiplayer mode will be included.<\/span><\/p>\n<p>\t\t\t\t\t\t\t\t\tXbox Game Studios<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tHalo Studios also invited lead actors Steve Downes (who voices Master Chief) and Jen Taylor (Cortana) to re-record all of their voice lines from the game, some of which have been slightly adjusted to strengthen the story. \u201cThese folks have been with the franchise for a long time, and they\u2019ve also evolved as actors and in their performance. And so for telling a great story, I think it just helps to enhance the overall experience,\u201d design director Max Szlagor says.\u00a0<\/p>\n<h2 id=\"section-heading\" class=\"c-heading larva  lrv-u-text-align-center u-border-color-black a-font-theme-primary-xxs lrv-u-color-black lrv-u-text-transform-uppercase u-letter-spacing-0063 lrv-u-padding-t-050 u-padding-b-0375@tablet lrv-u-padding-b-050@mobile-max lrv-u-border-b-2\">\n<p>\t\tRelated Content<\/p>\n<\/h2>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tCut-scenes have been tweaked with entirely new motion capture to help make a 25-year-old game feel more cinematic and modern. Expect the Flood missions (<em>Halo<\/em>\u2019s surprising and effective foray into horror) to be more creepy, eerie, and gloopy than ever before, as Unreal Engine 5 lets the team add dismemberment mechanics to really up the yuck factor.  \u201cEvery mission, every encounter, and every cinematic has been rebuilt and retouched with the spirit intact of the original\u2019s awe, sense of discovery, and heroism,\u201d\u00a0Conn says. <\/p>\n<h2 id=\"the-ai-issue\" class=\"heading larva \/\/   lrv-a-font-primary-l   \">\n\t\tThe AI Issue\t<\/h2>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tNaturally, with the sheer scope of this project, and after rumors swirled that Halo Studios was using generative AI in its developmental process, the big question is: did the team use AI to rebuild and retouch <em>Halo: Campaign Evolved?<\/em><\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t\u201cI want to be very clear \u2026 People are creative. People make games. AI can improve workflows. It can do things for the game,\u201d Conn says. \u201cBut I want to be very specific and clear that the people are the ones who are creating the game, and there\u2019s an opportunity to improve a workflow, or something along those lines, we\u2019ll look at it again. It really should be additive to the creation of a game.\u201d\u00a0<\/p>\n<p>\t\t\t\t\t<span class=\"u-border-color-black u-border-lr-2 lrv-u-padding-tb-025 lrv-u-padding-lr-075 lrv-u-border-b-2 lrv-u-width-100p lrv-u-text-align-center a-font-basic-secondary-s\">Xbox has come under fire for rumors of generative AI being used to develop games.<\/span><\/p>\n<p>\t\t\t\t\t\t\t\t\tXbox Game Studios<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tWhen pressed to confirm or deny if anything players would see or hear in the game was made with generative AI, game director Greg Hermann steps in. \u201cIt\u2019s a tool in a toolbox,\u201d he says. \u201cI may go a little off message here, but some of that gets very challenging when we look at how integrated AI is becoming within our tooling. We use Photoshop. There\u2019s generative fill, for example. The boundary lines can get a little fuzzy. I will say, though, again, to Damon\u2019s point, it really is about that creative spark that comes from people and improving just overall workflows.\u201d<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tLater, an Xbox rep reached out to add more context, saying, \u201cThere is no mandate to use generative AI in our game development, and that includes <em>Halo: Campaign Evolved<\/em>.\u201d<\/p>\n<h2 id=\"what-s-old-is-new\" class=\"heading larva \/\/   lrv-a-font-primary-l   \">\n\t\tWhat\u2019s Old Is New\t<\/h2>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t<em>Halo<\/em> is the reason I write about video games, and upon booting up the <em>Halo: Campaign Evolved<\/em> demo, I\u2019m hit with an avalanche of emotions. The cynic in me is cautious and keenly aware of the often empty allure of nostalgia, while the teen girl who spent her entire summer job money on an Xbox 360 and <em>Halo 3<\/em> is vibrating with excitement.\u00a0<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe demo is a slice of the The Silent Cartographer level, and as the Pelican ship swoops in over the sparkling waters of Alpha Halo to drop Master Chief off on a beach, the graphical fidelity is almost astounding. The sloping curve of the Halo ring slicing through the skyline, the metallic purple hull of a Covenant ship reflecting sunlight into your eyes, the detailed faces of the Marines who will undoubtedly get blown to pieces with a plasma rifle in the next few minutes \u2014 <em>Campaign Evolved<\/em> looks light years better than <em>Halo Infinite<\/em>, which only came out four years ago.\u00a0<\/p>\n<p>\t\t\t\t\t<span class=\"u-border-color-black u-border-lr-2 lrv-u-padding-tb-025 lrv-u-padding-lr-075 lrv-u-border-b-2 lrv-u-width-100p lrv-u-text-align-center a-font-basic-secondary-s\"><em>Campaign Evolved<\/em> looks even better than the last big <em>Halo<\/em> title, 2021\u2019s <em>Halo Infinite<\/em>.<\/span><\/p>\n<p>\t\t\t\t\t\t\t\t\tXbox Game Studios<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe quality of life adjustments and gameplay streamlining are immediately noticeable, which include and expand upon changes made to <em>Halo <\/em>when it was ported into the Master Chief Collection (a compilation of the first four games) ten years ago. But there\u2019s also not, as Conn says, \u201cmodernization for modernization\u2019s sake.\u201d Pulling the left trigger will aim down sights, a now-common mechanic that shooter players will instinctively do, and you can sprint (or turn that off completely for more throwback experience). Some of this can feel a little odd for the veteran <em>Halo<\/em> player \u2014 the gameplay and movement smoothness of more recent titles feels almost incongruous when applied to the original game.\u00a0<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tBut expect the Warthog, the franchise\u2019s version of a Humvee, to drive exactly as it did 25 years ago, because, as Szlagor says, \u201cit felt great in 2001, and it feels great today.\u201d Except now there\u2019s a fourth seat to ensure your entire squad can roll out together. There\u2019s a level of smug satisfaction when I hop into the Warthog, and muscle memory reminds me to beep the horn at the Marines piling in next to me.\u00a0<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tAfter a particularly difficult firefight during which I am repeatedly blown up by an Elite hucking a plasma grenade at my feet like some sort of <em>Halo<\/em>-tinged <em>Edge of Tomorrow<\/em> scene, I pause and take a breath. With every enemy dead, the familiar sounds of the <em>Halo<\/em> universe are gone \u2014 there\u2019s no Grunts squeaking insults or Jackals chattering in another language. But as Master Chief idles awaiting my input, I hear the sound of flies buzzing in my left headphone, the universal indicator of death. It\u2019s little details like this, ones that players don\u2019t even notice in modern games because they <em>expect<\/em> them, that act as cogent reminders of how far games, and the <em>Halo<\/em> franchise, have come in the last quarter century.<\/p>\n<p>\t\t\t\t\t<span class=\"u-border-color-black u-border-lr-2 lrv-u-padding-tb-025 lrv-u-padding-lr-075 lrv-u-border-b-2 lrv-u-width-100p lrv-u-text-align-center a-font-basic-secondary-s\">Much of the gameplay is upgraded, but it\u2019s easy to feel the comfort of nostalgia in action.<\/span><\/p>\n<p>\t\t\t\t\t\t\t\t\tXbox Game Studios<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tFor much of the demo, despite playing on Heroic and getting repeatedly whooped by Hunters, I\u2019m grinning like an idiot. Nostalgia is a hell of a drug.\u00a0<\/p>\n<h2 id=\"but-why-though\" class=\"heading larva \/\/   lrv-a-font-primary-l   \">\n\t\tBut Why, Though?\t<\/h2>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tWhy go back to the beginning after something like 2021\u2019s <em>Halo Infinite<\/em>? The ambitious approach to the series featured the first-ever open-world campaign, and 343 Industries had plans to regularly add to it for years with story DLC, split-screen co-op (which it was supposed to launch with), and more. Except those features never came.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t<em>Infinite<\/em> should have hosted <em>Halo<\/em> content for years after its launch, but aside from regular multiplayer updates, it\u2019s long been abandoned. Four years later, and a year after 343 Industries became Halo Studios (and showed off Project Foundry, three <em>Halo<\/em> \u201cexperiences built in Unreal Engine 5), announcing a game like <em>Campaign Evolved<\/em> makes a rather emphatic statement: we\u2019re going back to what worked. No more experimenting.\u00a0<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t<em>Campaign Evolved<\/em> is a safe bet in an increasingly unstable market that tugs on the heartstrings of veteran fans while pulling in a whole new community of potential PlayStation players conveniently in time for its big anniversary. But is it a cop-out? It follows in the footsteps of several remakes and remasters released in the last year alone, from <em>Gears of War: Reloaded<\/em> to <em>Metal Gear Solid Delta: Snake Eater<\/em>, all of which are capitalizing on an already exhaustive trend that feels like the game industry is hurtling towards creative bankruptcy.<\/p>\n<p>\t\t\t\t\t<span class=\"u-border-color-black u-border-lr-2 lrv-u-padding-tb-025 lrv-u-padding-lr-075 lrv-u-border-b-2 lrv-u-width-100p lrv-u-text-align-center a-font-basic-secondary-s\">The remake might be yet another cash grab, but will it serve to help restore the franchise\u2019s luster?<\/span><\/p>\n<p>\t\t\t\t\t\t\t\t\tXbox Game Studios<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tBut Xbox Studios is seemingly taking this development process seriously, with the entire team dedicated to producing something that not only respects the original but also expands upon it for a new, modern audience.\u00a0<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThat modernity means <em>Halo: Campaign Evolved<\/em> occasionally feels a bit weird, like Halo Studios jerry-rigged a jet engine to a Subaru Outback. But other times, the ability to sprint away from two flanking Hunters on Heroic mode is a welcome reprieve from watching Master Chief get ragdolled across a map over and over again.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe team says that rebuilding the original game in a brand-new engine is also a great way for developers to learn the Unreal Engine 5 ropes (though they also leveraged their connections with other Xbox studios like Rare and The Coalition for advice). \u201c[<em>Campaign Evolved<\/em>] is just a natural place to start off, and it\u2019s paved the way forward for what the future will be for the franchise, which is really exciting,\u201d Conn says. <\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIt\u2019s known that Halo Studios has a few games in development at the moment, but the team declined to speak about any of them. \u201cWe\u2019re excited to launch this in 2026 on Xbox, Xbox on PC, Steam, and PlayStation,\u201d Conn jokingly intones twice: Once when asked about other games, and again when asked if Halo Studios planned on porting <em>Campaign Evolved<\/em> to the Nintendo Switch.\u00a0<\/p>\n<h2 id=\"section-heading\" class=\"c-heading larva  lrv-u-text-align-center u-border-color-black a-font-theme-primary-xxs lrv-u-color-black lrv-u-text-transform-uppercase u-letter-spacing-0063 lrv-u-padding-t-050 u-padding-b-0375@tablet lrv-u-padding-b-050@mobile-max lrv-u-border-b-2\">\n<p>\t\tTrending Stories<\/p>\n<\/h2>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tFor better or for worse, the Halo franchise seems to be done with wacky campaign experiments and is returning to its roots. Unreal Engine affords the team some developmental luxuries that will make working on future titles more streamlined, which could mean we get stronger games at launch rather than whatever the hell <em>Infinite <\/em>was. And there\u2019s certainly something to be said about putting one of the most important games of all time in the hands of an entirely new generation of players <em>and<\/em> those who have been locked out of enjoying it because they bought a PlayStation all those years ago.\u00a0<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tWhether <em>Halo: Campaign Evolved<\/em> will resonate with old-school fans and newer gamers alike remains to be seen. It\u2019ll release on Xbox Series X|S, PC, and PlayStation 5 sometime in 2026.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For the last 25 years, Xbox and Halo have been inextricable. The first-person shooter game and its iconic green-armored protagonist, Master Chief, are household names even to non-gamers. For players, the franchise is a key pillar of the Xbox ecosystem \u2014 maybe even the pillar. Halo is Xbox, and Xbox is Halo, and console warriors<\/p>\n","protected":false},"author":1,"featured_media":30393,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[54],"tags":[5041,16612,17843,17842,13777],"class_list":{"0":"post-30392","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-entertainment","8":"tag-cash","9":"tag-grab","10":"tag-halo","11":"tag-remaking","12":"tag-xbox"},"_links":{"self":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts\/30392","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=30392"}],"version-history":[{"count":0,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts\/30392\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/media\/30393"}],"wp:attachment":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=30392"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=30392"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=30392"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}