{"id":18069,"date":"2025-08-27T15:30:10","date_gmt":"2025-08-27T15:30:10","guid":{"rendered":"https:\/\/naijaglobalnews.org\/?p=18069"},"modified":"2025-08-27T15:30:10","modified_gmt":"2025-08-27T15:30:10","slug":"saddle-up-for-wheel-world-a-leisurely-lycra-less-feelgood-hit-games","status":"publish","type":"post","link":"https:\/\/naijaglobalnews.org\/?p=18069","title":{"rendered":"Saddle up for Wheel World, a leisurely, Lycra-less feelgood hit | Games"},"content":{"rendered":"<p>\n<\/p>\n<p class=\"dcr-130mj7b\"><span style=\"color:var(--drop-cap);font-weight:700\" class=\"dcr-15rw6c2\">H<\/span>ere\u2019s an admission: I am 37 years old and have never learned to drive. I tried once, in the summer of 2021, and during my second lesson my instructor asked me if I played a lot of video games. When I answered yes, he said, \u201cI thought so,\u201d in a tone that was very clearly <em>not <\/em>complimentary. Regrettably, it turns out that hundreds of hours spent mercilessly beating my friends and family at Mario Kart and causing vehicular chaos in Grand Theft Auto do not translate instantly to real-life driving skills and judgment. I love racing games precisely because they are unrealistic.<\/p>\n<p class=\"dcr-130mj7b\">Because I still don\u2019t have my licence, I ride my bike everywhere. It\u2019s a giant orange monster of a thing, big enough for my two children to ride on the back, and it looks ridiculous. It makes <em>me <\/em>look ridiculous, next to the Lycra-clad middle-aged men on their carbon-fibre frames who zoom past me on the regular. It\u2019s not something I could ever take out into the countryside or down some mountain trail. For that, once again, I must turn to video games.<\/p>\n<p class=\"dcr-130mj7b\">There are surprisingly few games about cycling, but rather like my abiding love for virtual golf, I have developed a longstanding mini obsession with them nonetheless. One of my all-time favourite games is Lonely Mountains: Downhill, a mountain-biking game that has you performing extremely precise adjustments to your trajectory down increasingly treacherous mountains, soundtracked by minimalist nature sounds and the sound of your rider smacking into boulders. Knights and Bikes is another lovable cycling-based adventure with the vibe of a 1980s summer holiday, starring a couple of kids exploring an island on two wheels.<\/p>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">Pedal (not) to the metal \u2026 Wheel World.<\/span> Photograph: Messhof\/Steam<\/p>\n<p class=\"dcr-130mj7b\">Lately I\u2019ve been playing Wheel World, from California developer Messhof (who also made the one-on-one fencing classic Nidhogg). You ride around a sizeable island on an easy-to-handle racing bike, keeping an eye out for hidden paths and ramps and bike parts and taking on local riders in races when you feel like it. It\u2019s a low-octane, cartoon-coloured Forza Horizon on a bike; a game that captures both the freedom and peace of cycling. You don\u2019t feel like you\u2019re controlling a vehicle; you can\u2019t control gravity and wind and the contours of the road. Instead, you just ride.<\/p>\n<p class=\"dcr-130mj7b\">I\u2019ve been recovering from an inconvenient, painful injury for most of this year (hence my periods of absence from the newsletter), so relatively undemanding, feelgood games are just what the doctor ordered. Wheel World is a racing game that calms the nervous system, a rare thing indeed. You are chosen at the start by an ancient bike spirit, and must challenge the island\u2019s speediest champions to reclaim supernatural bike parts. Unlike in Lonely Mountains, none of this is particularly difficult \u2013 I was winning races effortlessly most of the time \u2013 but it feels really good to ride around, winding up hills and then freewheeling down towards the city at the centre of the island, heading out to the Provence-reminiscent farmland where you share the road with tractors. You don\u2019t even have to worry too much about sticking to the tarmac.<\/p>\n<p class=\"dcr-130mj7b\">I\u2019ve played a few racing games that are structured like Wheel World, but none that <em>feel<\/em> like it. It made me feel entirely at ease. It\u2019s a whole game-world constructed entirely around bike worship, with no complications and no distractions. Tooling your ride is half the fun, as every new part slightly changes how it feels to pedal around (and they come in fun colours). The soundtrack is exactly energetic enough during races and exactly absent enough when you\u2019re riding around enjoying the vibe and looking for something to do. After five hours or so I was clearly overqualified to take on the final race, but I didn\u2019t want it to end, so I spent another evening exploring everywhere I hadn\u2019t been yet instead. Everywhere I went was explicitly designed for two-wheeled pleasure.<\/p>\n<p class=\"dcr-130mj7b\">Sometimes in a period of physical or emotional recovery, you are in need of a huge game to get lost in; sometimes you just need something short and sweet with the power to lift your mood. Wheel World has helped me miss riding my real bike a little bit less.<\/p>\n<h2 id=\"what-to-play\" class=\"dcr-n4qeq9\">What to play<\/h2>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">Top Gear \u2026 Metal Gear Solid Delta: Snake Eater.<\/span> Photograph: Konami<\/p>\n<p class=\"dcr-130mj7b\">Longtime readers will know that I have bounced off every Hideo Kojima game I\u2019ve ever played, but our critic Tom Regan was delighted to return to Metal Gear Solid 3, which is being rereleased later this week as <strong>Metal Gear Solid Delta: Snake Eater<\/strong>. \u201cSnake Eater is a leaner, meaner Metal Gear, a cold war caper owing just as much to James Bond as it does Apocalypse Now,\u201d he writes. \u201cKojima makes no secret of his love of Hollywood, yet where his works often balloon into unwieldy epics, this game is still his most filmic achievement to date. It\u2019s silly, self-contained and enjoyably campy, veering from the sublime to the ridiculous with admirable swagger. A seamless merging of cold war paranoia with anime-esque silliness.\u201d<\/p>\n<p class=\"dcr-130mj7b\"><strong>Available on: <\/strong>PC, PS5, Xbox<strong><br \/>Estimated playtime: <\/strong>About 20 hours<\/p>\n<h2 id=\"what-to-read\" class=\"dcr-n4qeq9\">What to read<\/h2>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">Snail\u2019s pace \u2026 Hollow Knight: Silksong has been in development for seven years.<\/span> Photograph:  Team Cherry<\/p>\n<ul class=\"dcr-130mj7b\">\n<li class=\"dcr-130mj7b\">\n<p class=\"dcr-130mj7b\">According to Bloomberg (\u00a3), the reason that the much-anticipated <strong>Hollow Knight: Silksong<\/strong> has taken seven years to make is that its developers were simply having too much fun and didn\u2019t want to stop. \u201cIt\u2019s for the sake of just completing the game that we\u2019re stopping. We could have kept going,\u201d said Team Cherry\u2019s William Pellen.<\/p>\n<\/li>\n<li class=\"dcr-130mj7b\">\n<p class=\"dcr-130mj7b\">An incredible quote from Sony\u2019s PlayStation boss, <strong>Hermen Hulst<\/strong>, from a Financial Times interview (\u00a3), after last year\u2019s Concord fiasco: \u201cI would like for us, when we fail, to fail early and cheaply.\u201d<\/p>\n<\/li>\n<li class=\"dcr-130mj7b\">\n<p class=\"dcr-130mj7b\">Last week\u2019s <strong>Gamescom<\/strong> convention in Germany broke attendance records, bringing 357,000 visitors to Cologne, according to organisers. Are in-person gaming events <em>finally <\/em>returning to a stable state after the pandemic years?<\/p>\n<\/li>\n<\/ul>\n<p>skip past newsletter promotion<\/p>\n<p class=\"dcr-1sbse14\">Sign up to <span>Pushing Buttons<\/span><\/p>\n<p class=\"dcr-1xjndtj\">Keza MacDonald&#8217;s weekly look at the world of gaming<\/p>\n<p><span class=\"dcr-1eusqlu\"><strong>Privacy Notice: <\/strong>Newsletters may contain info about charities, online ads, and content funded by outside parties. For more information see our Privacy Policy. We use Google reCaptcha to protect our website and the Google Privacy Policy and Terms of Service apply.<\/span><\/p>\n<p id=\"EmailSignup-skip-link-15\" tabindex=\"0\" aria-label=\"after newsletter promotion\" role=\"note\" class=\"dcr-jzxpee\">after newsletter promotion<\/p>\n<h2 id=\"what-to-click\" class=\"dcr-n4qeq9\">What to click<\/h2>\n<h2 id=\"question-block\" class=\"dcr-n4qeq9\">Question Block<\/h2>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">Long lost tale \u2026 Vagrant Story.<\/span> Photograph: Square Enix<\/p>\n<p class=\"dcr-130mj7b\">Reader <strong>Tom <\/strong>asks this week\u2019s question:<\/p>\n<p class=\"dcr-130mj7b\"><em>\u201cWith all the remakes flying around, where is the Vagrant Story update that everyone (me) is crying out for?\u201d<\/em><\/p>\n<p class=\"dcr-130mj7b\">We\u2019ve all got that one game, haven\u2019t we? The one that we <em>know<\/em> would be positively transformed by modern tech if only someone would give it the green light? Vagrant Story isn\u2019t completely pie-in-the-sky: Square Enix is a publisher that\u2019s shown great respect to its back catalogue, and though a three-part mega-remake along the lines of Final Fantasy VII ain\u2019t gonna happen, I give <strong>Vagrant Story<\/strong> a 50% chance of at least being rereleased, largely because Final Fantasy XIV\u2019s Naoki Yoshida says it\u2019s one of his favourite games. I\u2019d expect it as a fan-pleasing surprise reveal in one of the big yearly showcases.<\/p>\n<p class=\"dcr-130mj7b\"><em>We\u2019ve revisited the question of most-wanted remakes a few times over the years, so why not ask again: what games from the annals are you still waiting for someone to dust off and revive? And if you\u2019ve got another question for Question Block \u2013 or anything else to say about the newsletter \u2013 <\/em><em>email us on pushingbuttons@theguardian.com.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here\u2019s an admission: I am 37 years old and have never learned to drive. I tried once, in the summer of 2021, and during my second lesson my instructor asked me if I played a lot of video games. When I answered yes, he said, \u201cI thought so,\u201d in a tone that was very clearly<\/p>\n","protected":false},"author":1,"featured_media":18070,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[52],"tags":[4945,378,70,10990,10991,10988,10989,550],"class_list":{"0":"post-18069","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-feelgood","9":"tag-games","10":"tag-hit","11":"tag-leisurely","12":"tag-lycraless","13":"tag-saddle","14":"tag-wheel","15":"tag-world"},"_links":{"self":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts\/18069","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18069"}],"version-history":[{"count":0,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts\/18069\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/media\/18070"}],"wp:attachment":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18069"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18069"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18069"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}