{"id":13098,"date":"2025-07-30T13:15:31","date_gmt":"2025-07-30T13:15:31","guid":{"rendered":"https:\/\/naijaglobalnews.org\/?p=13098"},"modified":"2025-07-30T13:15:31","modified_gmt":"2025-07-30T13:15:31","slug":"militsioner-finally-a-game-that-asks-is-it-illegal-to-use-an-apple-to-bribe-a-giant-policeman-games","status":"publish","type":"post","link":"https:\/\/naijaglobalnews.org\/?p=13098","title":{"rendered":"Militsioner \u2013 finally a game that asks, is it illegal to use an apple to bribe a giant policeman? | Games"},"content":{"rendered":"<p>\n<\/p>\n<p class=\"dcr-16w5gq9\"><span style=\"color:var(--drop-cap);font-weight:700\" class=\"dcr-15rw6c2\">P<\/span>lanning is half the fun in immersive sims. Titles such as Thief and Dishonored drop players into clockwork worlds where there are emails or letters to be read, vents to wriggle through, and desperate situations to overcome with smarts and social engineering as much as sheer violence.<\/p>\n<p class=\"dcr-16w5gq9\">You could argue that all that\u2019s been missing from the genre until now is a colossal policeman whose lanky body rises hundreds of feet into the sky, and who can look down at you and see absolutely everything you\u2019re doing. Luckily, the new game from the Russian developer Tallboys is here to fix that. In Militsioner, you have been arrested for some manner of nebulous crime and must now leave town as quickly as you can. Bribe the ticketmaster at the railway? Break a window to create a distraction? All classic immersive sim solutions. Sadly, there\u2019s that policeman to deal with first, a melancholic but watchful giant who towers over the ravaged urban surroundings even when sat down with his hands resting on his knees.<\/p>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">\u2018A new dimension to storytelling\u2019 \u2026 Militsioner.<\/span> Photograph: TallBoys Games<\/p>\n<p class=\"dcr-16w5gq9\">This giant defines Militsioner. He\u2019s both a mechanic to toy with, depending on whether you want to flatter him or distract him, and a stark piece of visual brilliance that means you\u2019ll never mistake this particular game for anything other than a paranoid immersive adventure. Even so, Tallboy\u2019s director and game designer Dmitry Shevchenko explains that the project had been in development for a good six months before the policeman even turned up.<\/p>\n<p class=\"dcr-16w5gq9\">\u201cI remember watching an interview about the development of Thief: The Dark Project,\u201d Shevchenko says. \u201cWe were really struck by the idea of giving the player a clear role, almost like a profession. That resonated with us. Around the same time, we were also thinking about giants as a theme.\u201d<\/p>\n<p class=\"dcr-16w5gq9\">These ideas converged when Shevchenko remembered a painting by the Russian digital artist Andrey Surnov, depicting a giant traffic policeman sitting in a field. \u201cIt just clicked,\u201d Shevchenko laughs. \u201cThat image perfectly captured both the player\u2019s role and their antagonist: criminal and policeman.\u201d<\/p>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">Cruel dystopia \u2026 Militsioner <\/span> Photograph: TallBoys Games<\/p>\n<p class=\"dcr-16w5gq9\">The rest of Militsioner fell into place quite quickly after that. The game explores a cruel, totalitarian world that pits the individual against an overwhelming system. Yet it also plucks at more personal, even intimate threads. Is it illegal to bribe a giant policeman by offering them an apple? Is it illegal to try to date them?<\/p>\n<p class=\"dcr-16w5gq9\">To pull this stuff off, Militsioner employs a kind of Tamagotchi system to monitor the specific internal worlds of all the non-player characters, that giant policeman among them. \u201cWe play with the classic immersive sim design pillar, where encounters can be approached through talking, sneaking or shooting,\u201d Shevchenko says, and suggests that the moods add what he refers to as an additional layer, inspired by The Sims. \u201cIt\u2019s the emotional states of characters,\u201d he says. \u201cTheir moods become a core part of the systemic gameplay.\u201d<\/p>\n<p class=\"dcr-16w5gq9\">Sneaking into another character\u2019s house and getting caught might send them into a panic, for example, which will change their dialogue options and, by extension, how you can interact with them. \u201cThis creates a deeply interconnected system where every action feeds into a web of reactions,\u201d Shevchenko says. \u201cIt adds a new dimension to problem-solving and storytelling.\u201d<\/p>\n<p class=\"dcr-16w5gq9\">All of this is being expanded on by a process of rigorous player testing, where the team at Tallboys not only asks players what they did in a game but what they wanted to do but could not. This is where the idea of trying to date the policeman came from. \u201cPlayers wanted to explore that side of the relationship,\u201d Shevchenko says.<\/p>\n<p>skip past newsletter promotion<\/p>\n<p class=\"dcr-1sbse14\">Sign up to <span>Pushing Buttons<\/span><\/p>\n<p class=\"dcr-1xjndtj\">Keza MacDonald&#8217;s weekly look at the world of gaming<\/p>\n<p><span class=\"dcr-1eusqlu\"><strong>Privacy Notice: <\/strong>Newsletters may contain info about charities, online ads, and content funded by outside parties. For more information see our Privacy Policy. We use Google reCaptcha to protect our website and the Google Privacy Policy and Terms of Service apply.<\/span><\/p>\n<p id=\"EmailSignup-skip-link-11\" tabindex=\"0\" aria-label=\"after newsletter promotion\" role=\"note\" class=\"dcr-jzxpee\">after newsletter promotion<\/p>\n<\/p>\n<p class=\"dcr-16w5gq9\">The product of a Russian development team that has spoken out about the invasion of Ukraine, Militsioner is deeply political. It\u2019s also quietly literary. Alongside that other towering and melancholic figure Kafka, Shevchenko says the team has been influenced by the works of the Strugatsky brothers, who are most famous for the sci-fi dystopia Roadside Picnic. \u201cI keep trying to capture the feeling [of their books],\u201d Shevchenko says. \u201cI love how they approach abstract settings and describe characters, particularly in The Snail on the Slope, with its surreal depiction of the directorate and the system around it.\u201d<\/p>\n<p class=\"dcr-16w5gq9\">Dig deeper and there\u2019s also the hint of another giant of Russian literature, Nikolai Gogol, whose stories pick at hierarchy and the manifold perversities of power in a playful, strikingly game-like way. His antiheroes, including a man whose nose leaves his face and goes on to greater social status than him and another who wants to cheat his way to riches buying up the ownership of dead serfs, would probably be quite at home living in a town where a giant policeman sat in the town square, sadly taking everything in.<\/p>\n<p class=\"dcr-16w5gq9\"><span data-dcr-style=\"bullet\"\/> Militsioner is being developed for PC, release date is TBC<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Planning is half the fun in immersive sims. Titles such as Thief and Dishonored drop players into clockwork worlds where there are emails or letters to be read, vents to wriggle through, and desperate situations to overcome with smarts and social engineering as much as sheer violence. You could argue that all that\u2019s been missing<\/p>\n","protected":false},"author":1,"featured_media":13099,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[54],"tags":[3198,4092,4267,5432,413,378,1870,408,6796,6797],"class_list":{"0":"post-13098","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-entertainment","8":"tag-apple","9":"tag-asks","10":"tag-bribe","11":"tag-finally","12":"tag-game","13":"tag-games","14":"tag-giant","15":"tag-illegal","16":"tag-militsioner","17":"tag-policeman"},"_links":{"self":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts\/13098","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=13098"}],"version-history":[{"count":0,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts\/13098\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/media\/13099"}],"wp:attachment":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=13098"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=13098"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=13098"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}