{"id":10476,"date":"2025-07-10T10:27:27","date_gmt":"2025-07-10T10:27:27","guid":{"rendered":"https:\/\/naijaglobalnews.org\/?p=10476"},"modified":"2025-07-10T10:27:27","modified_gmt":"2025-07-10T10:27:27","slug":"cosy-video-games-are-on-an-unstoppable-rise-will-they-unleash-a-darker-side-games","status":"publish","type":"post","link":"https:\/\/naijaglobalnews.org\/?p=10476","title":{"rendered":"Cosy video games are on an unstoppable rise. Will they unleash a darker side? | Games"},"content":{"rendered":"<p>\n<\/p>\n<p class=\"dcr-16w5gq9\"><span style=\"color:var(--drop-cap);font-weight:700\" class=\"dcr-15rw6c2\">I<\/span>n 2017, a game design thinktank called Project Horseshoe gathered a group of developers together to define the concept of cosiness in video games. Games, of course, have had non-violent elements since the medium was invented. Early life simulators such as 1985\u2019s Little Computer People, a low-stakes game in which the player interacts with a man living his unremarkable life in a house, could fit the bill; then there was the proliferation of social farming simulations after 1996\u2019s chibi-adorable Harvest Moon.<\/p>\n<p class=\"dcr-16w5gq9\">But the resulting report, Coziness in Games: An Exploration of Safety, Softness, and Satisfied Needs, is probably the first organised effort to define a then-emerging genre. The group zeroed in on three core things: safety, abundance, and softness. Cosy games (cozy in US spelling) don\u2019t have high-risk scenarios: \u201cThere is no impending loss of threat,\u201d they wrote. They must have a sense of abundance: \u201cNothing is lacking, pressing or imminent.\u201d And a soft aesthetic wraps everything up like a warm hug.<\/p>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">Puzzle game \u2026 a room in Unpacking.<\/span> Photograph: Witch Beam<\/p>\n<p class=\"dcr-16w5gq9\">Take developer Witch Beam\u2019s puzzle game Unpacking, for example, which tells a story as the player takes things out of boxes and puts them into different houses. There are limitations to where you can put things: it\u2019s a puzzle game, after all. But there\u2019s no timer, no scoring system, no punishments for placing something wrong. And colorful pixel art brings it all together.<\/p>\n<p class=\"dcr-16w5gq9\">Project Horseshoe\u2019s definition came alongside the launch of the Nintendo Switch in 2017, a handheld console designed to be cosied up with on the couch, and at that time the genre was experiencing huge growth. By 2019, indie game designer Matthew Taylor had started a Twitter account \u2013 called Wholesome Games \u2013 to highlight games that fitted the definition. Eventually, Wholesome Games (led by Taylor and partners Jenny Windom, James Tillman and Victoria Tran) grew into a community that hosted showcases full of cute and non-threatening games, and it has now become a company that publishes them.<\/p>\n<p class=\"dcr-16w5gq9\">The success of Wholesome Games mirrors the immense growth of the genre as a whole. The first Wholesome Direct was broadcast in 2020, as the cosy genre began to explode during the Covid-19 pandemic lockdowns (thanks in no small part to Nintendo\u2019s chill island escape Animal Crossing: New Horizons), and had 25,000 viewers, Tillman claims. The most recent Wholesome Direct, which debuted in June, reached 5 million people.<\/p>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">Comfort in grief \u2026 Spiritfarer.<\/span> Photograph: Thunder Lotus Games<\/p>\n<p class=\"dcr-16w5gq9\">You can see this trend on Steam, where more and more games are tagged with the \u201ccozy\u201d moniker. In 2020, just 15 games on Steam were released with the cozy tag attached, according to SteamDB. That number more than doubled in 2021, with 39 games, then doubled again in 2022, with 85. And then, the explosion: 373 games were tagged cozy in 2024 \u2013 more than one released per day on Steam. Every time the genre seems to have reached its peak, it rises higher. There are massive commercial hits, too: Animal Crossing sold nearly 50m, more than any game in the Call of Duty military shooter series. Famous farming game Stardew Valley, meanwhile, has sold 41m.<\/p>\n<p class=\"dcr-16w5gq9\">Kelly Boudreau, associate professor of game studies and design programme lead at Harrisburg University, says that cosy games aren\u2019t just a genre, but an \u201cideological shift in game design \u2013 something that can be powerful in order to express different themes and play experiences.\u201d You can see this in the diversity of experiences that cosy games offer. A Little to the Left and Unpacking are wildly different games about organising household items; A Short Hike is about a summer vacation stroll up a mountain; Spiritfarer is a comforting management simulator about death and grief, and Venba is an emotional story about nostalgia and cooking Tamil cuisine.<\/p>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">Darker themes \u2026 Strange Horticulture.<\/span> Photograph: Bad Viking<\/p>\n<p class=\"dcr-16w5gq9\">More recently, darker games have also been considered cosy: Strange Horticulture has the player running a shop selling \u2013 sometimes \u2013 poisonous plants, while Dredge adds a horror narrative on top of traditionally low-stakes fishing and sailing. \u201cAt the core of it, these games are joyful, hopeful, and compassionate,\u201d says Wholesome Games partner Windom. \u201cWhen people play them, we want them to feel a sense of warmth and a sense of safety. But that definition has expanded to include games that, perhaps, deal with uncomfortable or uncosy topics, but within the realm of safety.\u201d<\/p>\n<p class=\"dcr-16w5gq9\">Rhea Gupte and Prateek Saxena of India-based imissmyfriends.studio did not set out to make a cosy game, but their debut, Fishbowl, is certainly one. Fishbowl stars Alo, a 21-year-old woman who\u2019s just moved to a new city for a job as a video editor. Then the pandemic lockdowns begin, as she grieves the death of her grandmother. Despite the weighty topics, you can see the cosy everywhere in Fishbowl \u2013 in the meticulously designed colour palette, the intricate and detailed pixel art, and the soft, comforting sound design.<\/p>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">Plenty of cosy \u2026 Fishbowl.<\/span> Photograph: imissmyfriends.studio<\/p>\n<p class=\"dcr-16w5gq9\">\u201cWe started off with the themes and the story and what we wanted to express,\u201d writer and art director Gupte says. \u201cThinking about the design and overall feel of the game, it felt as if it needed a comforting atmosphere, otherwise it was going to become super heavy and difficult to play through. We wanted to have that sort of melancholy yet levity in the game.\u201d<\/p>\n<p class=\"dcr-16w5gq9\">Cosy as a genre is evolving, and part of that is an understanding that cosy feels different for everyone. Still, not every non-violent game can be called cosy, Boudreau stresses: \u201cIt\u2019s not valuable to stick that tag on everything, because it becomes meaningless.\u201d<\/p>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">Rural pursuits \u2026 Stardew Valley.<\/span> Photograph: ConcernedApe<\/p>\n<p class=\"dcr-16w5gq9\">Fishbowl is not a cosy game in the way that Stardew Valley is, where players dream of an idyllic life on a farm. Gupte and Saxena spoke about the distance between how farming and agriculture are portrayed in games and what they are like in reality: \u201cIn India, agriculture is a very scary part of people\u2019s lives,\u201d Saxena said. \u201cThere\u2019s a game from India called The Palace on the Hill, where the main character has to do farming to repay their debt. It\u2019s a reverse cosy game. But in a different world, [farming] is considered a more laid-back life.\u201d<\/p>\n<p class=\"dcr-16w5gq9\">Toem, a contemplative photography game released in 2021 by developer Something We Made, is another extension of the genre. Though it\u2019s unequivocally a cosy game, it\u2019s lacking something the genre is known for: a colour palette. Toem is rendered entirely in black and white. Monochrome can look harsh, Toem developer Lucas Gullbo says. But Toem <em>isn\u2019t<\/em> harsh; the use of gradients and a soft aesthetic keeps the game from having \u201cthe emotional feeling of being black and white.\u201d<\/p>\n<p><span class=\"dcr-1inf02i\"><\/span><span class=\"dcr-1qvd3m6\">Culinary nostalgia \u2026 Venba.<\/span> Photograph: Visai Games<\/p>\n<p class=\"dcr-16w5gq9\">Where does cosy go from here? Over the past year, idle games have emerged as a subsector of the genre: low-stakes affairs such as Cornerpond, in which you fish from your desktop; Ropuka\u2019s Idle Island, where you chill with a frog; and Bao Bao\u2019s Cozy Laundromat, where you build a launderette. These games have many of the traditional trappings of cosy \u2013 the abundance of farming and resource collection paired with cute, colourful graphics \u2013 but crucially, you barely have to do much. There\u2019s stuff you <em>can<\/em> do, such as decorating or small mini-games, but nothing you <em>have<\/em> to do. The game can \u2013 and will \u2013 go on without you, and this is a big part of the appeal. Is there something inherently cosy about idleness? As the genre grows, there\u2019s much to explore.<\/p>\n<p class=\"dcr-16w5gq9\">\u201cIn the cosy, wholesome realm \u2013 but just in games in general \u2013 it\u2019s such a young medium that we\u2019re still discovering genres and mechanics,\u201d Windom says. \u201cAnd it\u2019s rare when we do see something really novel come up. It felt to a lot of people, when wholesome games and cosy games emerged, that it was something they had never considered before. Instead of shooting in first-person, why don\u2019t we take a photograph? These shifts happen. We\u2019re still discovering what we can do with games.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2017, a game design thinktank called Project Horseshoe gathered a group of developers together to define the concept of cosiness in video games. Games, of course, have had non-violent elements since the medium was invented. Early life simulators such as 1985\u2019s Little Computer People, a low-stakes game in which the player interacts with a<\/p>\n","protected":false},"author":1,"featured_media":10477,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[52],"tags":[3464,3467,378,313,3468,3466,3465,94],"class_list":{"0":"post-10476","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-cosy","9":"tag-darker","10":"tag-games","11":"tag-rise","12":"tag-side","13":"tag-unleash","14":"tag-unstoppable","15":"tag-video"},"_links":{"self":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts\/10476","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10476"}],"version-history":[{"count":0,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/posts\/10476\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=\/wp\/v2\/media\/10477"}],"wp:attachment":[{"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10476"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10476"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/naijaglobalnews.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10476"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}